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Particularly spectacular are the sieges of castles and fortresses, which the creators modeled on the scenes from films such as The Lord of the Rings and Kingdom of Heaven. Fighting on the walls of the castle is also a normal thing. Our avatar at the same time, the commander of troops takes part in the battles, whose activities we can direct from the perspective of the first or third person. Invading enemy territories and defending our own lands is not everything that the creators decided to fill our time with.

We can also, as in a typical MMORPG, chat with other players, form alliances, trade with them, and create guilds, which, in turn, can transform into an even larger group. Although the main attraction of Kingdom Under Fire II is just online gameplay, the developers also prepared a single player campaign, reminiscent of that known from The Crusaders, although more complex and having a more interesting storyline.

Just as there, we must help the chosen nation to seize the territories of the other, and once we control the entire continent, we win. Although our progress during solo play does not affect the world in multiplayer and vice versa, after completion of the campaign we do get some additional elements that we can use in the course of battles with live players.

Compared to the previous parts in Kingdom Under Fire II series , the gameplay system has been improved, most of all the management of units — now it is more intuitive, while allowing the use of different, even more complex tactics. Download link for asia:- kuf2.

The bold claim made by developers Phantagram for their new game Kingdom Under Fire is that it offers a unique blend of action, RTS and RPG, all wrapped up in one bumper-filled fantasy package. The problem with such claims made for the 'Throne of the Ultimate Game' by being a jack-of-all-trades, is that it inevitably leads to a product that dilutes certain aspects because of adding others that wouldn't normally be present.

One word: Birthright. And so it is with Kingdom Under Fire. Kingdom Under Fire does have a story, in fact one each for the human and devil sides in the game's two campaigns. The human side sees you lead a hero character called Curian as he gathers allies to fight the forces of evil led by Rick Blood. As the game progresses, your hero gains experience, collects items and gains abilities, making him all the more powerful as each scenario unfolds. This is one of the game's more endearing features, though it may have been better still if the hero could be more freely developed through a wide variety of skills and attributes, as is the case in Warlords Battlecry.

Part of the appeal of the 'RPG' character development in a game of this ilk is freedom of choice in that development, and that's rather lacking here, sadly. Rather than mixing the hero development seamlessly into the RTS aspect a la Battlecry , Kingdom Under Fire instead offers two disjoint styles of play.

The RTS gameplay is very much in the style and flavour of Warcraft 2 , with quite a similar blend of resource gathering, unit types, spells and interface options. That means the interface is rather dated; there is no way to queue orders, for example, but the more basic features such as build queues and muster points are present.

It also means there isn't a great deal of variety in units, structures and upgrades. The graphics are weaker, the monster variety not so great, and the interface and character traits are comparatively less functional. After choosing our character type, you get to customize it. While the customization is not as extensive and complete as it is in other MMO like Black Desert Online , it's still nice.

But in these games customization goes is not just about the looks, you'll have to get the best weapons and armors to be the strongest around.

By completing quests and defeating different enemies you can get equipment pieces. Or you could also purchase equipment. Soon after we customize our character we are introduced to actual gameplay, and it starts off with fortress defense gameplay.

However, it does get to feel like a musou too, since you get to battle against a huge number of enemies at the same time, and you can actually defeat them quite easily. After this introduction, we are released in the world of Bersia, where we can explore a big mythical world. But as soon as you finish the tutorials, you already have a series of quests and tasks to complete. And as you explore, you interact with NPCs that will hand you more quests and tasks.

There are missions in the game that will also allow us to control real-time strategy armies into battle.



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